Gamecity Impulse: Gaming Communities - Competitive & Caring
29.9.2021 18:00 – 20:00 UhrJetzt anmelden →
Competition, rage, toxicity, and memes might seem more typical of gaming communities than kindness and mutual respect. However, several Community Managers recently focused on fostering comfort and positivity among their players - and they have been convincingly successful! Let's explore the diverse challenges and approaches of building friendly, helpful and accepting communities: for a better gaming experience, and even enhanced welfare beyond that.
Manuel Manhard from the initiative “Keinen Pixel den Faschisten" will share his inisght and thoughts in his talk titled “Gaming Communities: Competetive and Caring”. After the talk there will be time for a Q&A round and open discussion of the topic.
The talk is the third session in our online event series Gamecity Impulse. In this series Gamecity Hamburg presents talks and discussions about the topics of Equality, Diversity and Inclusion with regard to games, the games industry and gaming culture.
About our guest speaker:
Manuel Manhard studied and worked in history and social sciences before switching to game development. He is now working as a developer in his own company machina cogitans. Manuel gained experience with community management while working for the indie studio Pocketwatch and is standing up against discrimination and racism as an active member of the initiative “Keinen Pixel den Faschisten”.
Event schedule (CEST):
- 5:55 pm Zoom call is open
- 6:00 pm Admission to the call
- 6:05 pm Welcome & Introduction
- 6:10 pm Start of Talk
- 7:15 pm Q&A round
- 8:00 pm End of Event
The event will be held in English.
The invitation with the Zoom link to the event will be sent by email after registration.
What is Gamecity Impulse?
Gamers are diverse: Around 2,2 billion people around the world play video games, coming from a multitude of ethnic and religious backgrounds, nationalities, genders and sexual identities, abilities, age and language groups. The communities that form around games and the teams that make the games aren't always as diverse. This has already sparked a host of discussions throughout the games industry and community. The German games industry has picked up on the topic, by starting the joint declaration “Hier spielt Vielfalt”, as well engaging in projects, discussions and initiatives as individual companies, associations and people.
As Gamecity Hamburg, we want to contribute to the important discourse by hosting talks and panel discussions on diversity-related topics in different fields of the games industry and gaming culture in our digital event series “Gamecity Impulse” throughout 2021. We hope to help raise awareness of, start discussions, provide food for thought as well as offer industry insights on ways to improve equality, diversity and inclusion.
In May, Rebekka Niederländer from the Initiative “Kein Pixel den Faschisten” discussed In her talk “Why Video Games Can Save the World” what societal impact representations of diversity in video games have. You can watch a recording of her talk here.
On August 12, we hosted a panel disucssion on "Diversity Management in the Games Industry" where Trinidad Hermida (Head of Diversity and Inclusion at Niantic), Maurice Hagelstein (Game-Director / Co-Founder at Tiny Roar), Rod Oliveira (Studio Marketing Lead at Deep Silver FISHLABS) and moderator Nina Kiel (Games journalist, researcher and developer) discussed challenges and strategies how games companies can strengthen diversity, equality and inclusion in the industry. The recording of the discussion is available here on our YouTube channel.
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