Mass production on the assembly line made the Model T the first car that was affordable for the general public. over the years, 15 million T-Fords rolled out of Ford's factories. By 1972, it was the best-selling car in the world. And all because a person took a look at what was happening outside their bubble.
What other examples of success can you think of?
Well, just think of the DaVinci surgical robot that is in use at the University Hospital in Jena, for example. Hardly anyone would have thought this possible 20 years ago. Now, thanks to the seamless linking of high-performance sensors, the machines' highly developed fine motor skills and systems that collect and process thousands of pieces of data, this has become part of everyday life. Then there is the iDrive assistance system that BMW installs in its cars. It was inspired by joysticks and controllers from the gaming industry. In 2021, our institute, the Fraunhofer IMW, together with other Fraunhofer institutes, supported a start-up ecoSUP that wanted to produce a more sustainable stand-up paddle board. The result was a special wood foam with a coating that is robust and still manages without harmful chemicals, as is the case with many common SUPs. The best thing about it is that this coating can also be used for many other products and therefore has a cross character.
To what extent can expertise from creative professions be useful in cross-innovation processes? Their measures and successes are often difficult to measure and cannot really be backed up with concrete figures, data and facts..
The creative professions should not be underestimated. I can think of the German designer Luigi Colani, for example, who was known for his biomorphic shapes. Major companies such as Canon, Mazda and Villeroy & Boch commissioned him to design cars, cameras and toilets. Colani even designed aeroplanes and wind turbines - things he never actually had anything to do with. At some point, his work became so well known that it was simply good for a company's image to commission him. But working with less renowned creatives can also bring many advantages. Experts in 3D animation, for example, can create digital twins of planned products. This gives you a very good feel for the look and feel of the product without having to produce a series of expensive prototypes.
Here we are still in the product area, specifically in the area of design and simulation. What other examples are there where the expertise of the creative industries can be put to good use?
Another example is creatives from areas such as film, music or literature, who also play an important role. Because they constantly deal with emotions in their work and have to consider the viewpoint of viewers, listeners or readers for their art, it is particularly easy for them to change their perspective, which a marketable product needs. After all, it should fulfil the needs of as many customers as possible. And because the creatives are involved in the development process at an early stage and use their experience to consciously and purposefully help shape it, they can - unlike traditional advertising agencies - think about the narrative surrounding the product and the product itself right from the start. This means that errors in the concept and realisation are recognised much earlier and can be rectified in good time. This makes the product better and its marketing more promising. In the end, all of this can be tracked and measured very well, especially in terms of sales.